Mission
& Vision

Empowering students to bridge the digital divide through service learning and emerging technologies, cultivating empathy and civic responsibility for future.

3
Core Elements of Service Learning
5E
Model of Constructive Teaching
100+
Students Impacted
Possibilities

Innovation Framework Model

Discover the fundamental principles that drive our mission to bridge generations through technology.

Our project empowers students to bridge the digital divide through service learning and emerging technologies. By co-creating digital humans with elderly individuals, students cultivate empathy, ethical awareness, and civic responsibility. This intergenerational collaboration transforms learning into action—preserving memory, promoting inclusion, and nurturing values through immersive, human-centered educational experiences.

Core Idea Flow Chart

Integration of Service Learning and 5E model of Constructive Teaching

Explore how our innovative teaching methodology combines real-world service with academic excellence.

This model combines service learning with the 5E constructivist teaching approach. Students begin by exploring community needs, then apply academic knowledge to design solutions. Through real-world engagement, they elaborate and refine their skills. Finally, they evaluate both outcomes and personal growth. The process builds empathy, critical thinking, and social responsibility.

Learning Phase (Design & Develop)

Students explore community needs, elderly backgrounds, and social issues—laying the foundation for empathy, understanding, and meaningful project direction. Lecturers explain the project goals, digital tools, and ethical concepts—equipping students with knowledge to approach real-world issues thoughtfully.

Practice Phase (Implement & Evaluate)

Students practice with 3DGS, digital tools, and AI systems—refining technical skills while developing storytelling, empathy, and ethical judgment. Students engage directly with marginalized elders, gathering life stories and co-creating immersive, AI-driven digital human experiences.

Immersive Co-Creation Workflow: From Learning to Public Impact

Follow the complete journey from initial learning to meaningful community impact through technology.

Immersive Co-Creation Workflow

Students learn digital divide and 3D reconstruction, co-develop immersive demos with the elderly, collect stories, and create digital humans. Content is stored in an asset management platform and delivered through web, VR, LED, and LBE. The platform promotes public access, empathy, and intergenerational connection through shared immersive experiences.

🎓

Learn & Design

Students learn digital divide concepts and 3D reconstruction technologies, designing solution frameworks

🤝

Co-Create & Collect

Co-develop immersive demonstrations with elderly individuals, collect life stories, and create digital humans

🌐

Deliver & Impact

Deliver content through web, VR, LED, and LBE platforms, promoting public engagement and intergenerational connection

Competitor Analysis Table: Pedagogical Innovation

Comparative analysis of our pedagogical approach against existing educational methodologies.

Teaching Approach / InitiativeFocus AreaLimitationsHow Our Project Excels
Traditional Lecture-Based TeachingKnowledge deliveryPassive, low engagementEngages students through real-world stories and co-creation
Case-Based TeachingStructured problem-solvingOften fictional, lacks empathyBased on true elderly stories, real emotions, ethical complexity
Online Platforms (MOOCs)Content scaleLow personalization, minimal reflectionOffers emotionally responsive AI avatars for individualized interaction
Conventional Service-LearningCivic experienceLacks deep tech integrationCombines values education with immersive tech (3DGS, AI)
Our ProjectEthical reflection, empathy, intergenerational dialogueRequires initial investmentPublic-facing, low-cost deployment, student-driven content creation

Competitor Analysis Table: Technological Comparison

Technical capabilities comparison with existing digital human and immersive technology solutions.

Platform / InitiativeFocus AreaLimitationsHow Our Project Excels
Spatial.ioVirtual meeting spacesNot empathy-focusedOur digital humans create context-aware dialogue with emotion
Human LibraryLive empathy sharingIn-person, not scalableOur AI avatars scale stories and can be revisited anytime
StoryCorpsVoice storytellingStatic, one-directionalDynamic interaction using RAG, customized by viewer
Holocaust Hologram (USC Shoah Foundation)Immersive oral testimonyHigh-cost, limited to museumsOur model uses RGB cameras, allowing students to capture and build digital archives affordably

SWOT Analysis

Strategic analysis of our strengths, weaknesses, opportunities, and threats in the digital education landscape.

SWOT Analysis Diagram